I was given the opportunity to research and design improvements to a organization-type app that focused on reminders. Using UX research methods and design iteration, I helped to re-think the direction for the app.User Experience Research Brief Design Document
The ReminderX mobile app was in need of a re-think. The clients wanted to find out what direction the app should take, and ways it can be improved. My role was to help build out a road map for the app based on research. From there, I was tasked with re-designing the app.
Conversations were held with four separate participants. User interviews helped determine target users and their behaviors, patterns, and goals.Research areas explored:
Additionally, participants offered feedback on the ReminderX app, which helped identify future enhancements and improvements help increase the overall user experience and adoption.
Analysis of the research helped identify findings and recommendations for ReminderX. Based on research, a user persona was developed to help the design process. Additionally, I created design tenets, or guiding principles for the app.
Using the research findings as a foundation, I started to sketch new ideas about the app’s workflows and task flows. I iterated these sketches and concepts into digital wireframes. From there, I passed the designs along to the development team to build.
Sketching can be a really effective method for iterating ideas. It allowed me to not be too worried about how the design actually looked. Instead, sketching kept me focused on the workflows and overall larger picture.
This was a project for a graduate school assignment.